Hi, I’m currently making a unique kind of font for a mobile game with FontCreator Home Edition,
which I’ll upgrade into Standard Edition before the game comes out.
I exported the file that contains both English and Korean letters to test if it works.
English is working fine… however, my Korean letters aren’t showing up.
All of the Korean letters I type comes out in default font.
I made the korean fonts kinda thick looking but that can’t be the problem, right?
I looked up the help pdf but it didn’t really help me out.
In font properties, Ranges, click both of the Calculate buttons to calculate ranges and code pages.
Do the same on the Metrics tab to calculate font metrics in case any glyphs exceed the WinAscent and WinDescent limits.
You probably need to include Korean support for both Unicode and Code Page Character Ranges.
Uncheck “Automatically update character ranges when exporting font”, and then manually include the required ranges.
For specific Unicode Character Ranges, it might be best to open another Korean font and see which ranges are used.
For the Code Page Character Ranges, do check “Korean Wansung (949)”.
Do let us know if this solves the problem.
I think I did a wrong haha gonna try to copy other default font properties
it says 24 on the image though it’s actually 20 and less that breaks the font away.
Can you send the font project to us, so we can look into the issue?
The font seems to be based on another font, which also includes embedded bitmaps for smaller font sizes.
You can remove them through this dialog:
AHHHHHHH IT’S WORKING NOW!!!
Thank you so much for your help!!!