I reviewed earlier topics on glyph limits. I just want to be really sure about the suggestion. It was posted to go into settings and set layout to version 1. I am going to use version 2 because I’m using latin extended.
What happen is my glyph totals have reached to 255. When I use the 256 glyph in my program, the program goes back and uses glyph one instead. I’m assuming it’s using overflow, meaning going back to beginning of the glyph table of this file.
So my question is “what determines what tables are used is by the contents and layout section of settings???”
Thankyou for your attention! And thankyou for a very very wonderful program. I’m trying to construct a music notation program and was limited to fonts available on the web. Thankyou again! Very much!!!
I assumed you meant the edit area under contents and layout within settings. I tried selecting all items and then saved and installed. Still the 256th address has nothing. Please help. Thanks!
Are you by any chance trying to produce a font for an Apple Macintosh system or trying to map the glyphs using the Macintosh Roman mapping rather than what Font Creator 5.0 calls a Microsoft Unicode BMP only mapping?
I notice that you mention musical notation. Are you meaning as in using symbols like a character somewhat like a b to mean flat so that you have things like Bb or are you meaning using symbols of staves and notes and so on?
You do not necessarily need to use a Unicode compliant font, even if the structure of the font is a Unicode font.
For example, some time ago I produced a font for simple percussion music which puts symbols into some of the places which Unicode uses for ordinary latin letters.
The system was somewhat extended later and a complete set of the glyphs so far is in the Private Use Area of my Quest text font, which is a free download.
No, I’m using my fonts for windows. I did use originally windows bmp only, but that’s when I ran into the limit of 255 glyphs. Now what I mean limit is this:
I can put as many glyphs I want thru your editor and save it, but here’s the catch…
I’m programming for windows using C+. In my code I use Micorosoft Foundation Class code for using fonts example:
the integer eighth is the mapping number from the font file. I could using the postscript name, but since there’s so many glyphs it’s not compatible to use, so I stick with the mapping numbers. For example number 255. Now when my loop reaches 256 there isn’t a character for 256, when I view it thru my compiler’s debugger. The character that appears is a vertical rectangle. When I run the program the actual font is from the beginning of the font list or chart, meaning, going back to map number 0 or 1 when it reaches map number 256 in my loop.
I’m programming for windows using C+. In my code I use Micorosoft Foundation Class code for using fonts example:
Have you tried the font using Microsoft WordPad?
It occurs to me that any possibility that the Foundation Class code for using fonts does not recognize more than 256 character codes needs to be investigated. I do not know about that Class at all, yet that possibility needs to be checked, just in case the problem is not with the font.
If the font is tried with WordPad, holding down the Alt key then keying 257 using the number keys on the right of the keyboard then releasing the Alt key should indicate whether WordPad is able to access the glyph from the font.