Hello
I am trying to colorize an icon that I got from a .ttf font file.
I created a very simple example with some glyphs that I added, after saving the project file (.fcp) and reloading it, some information is lost (see glyphs _2 and _3)
What am I doing wrong here? Is the problem the "forward" reference from glyphs _2 and _3 to glyphs _4 and _5?
[FIXED] Multi-Color Glyphs not saving correctly?
[FIXED] Multi-Color Glyphs not saving correctly?
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- Example.fcp
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Re: Multi-Color Glyphs not saving correctly?
It is indeed related to the glyph order. We expect to have this bug fixed by tomorrow.
Re: Multi-Color Glyphs not saving correctly?
Thanks for the quick feedback!
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- Joined: Fri Oct 04, 2002 12:41 am
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Re: Multi-Color Glyphs not saving correctly?
Here is an update that should solve the problem. Unfortunately it will not recover the problem from existing font projects.
FontCreator version 14.0.0.2811
Let us know your results.
FontCreator version 14.0.0.2811
Let us know your results.
Re: Multi-Color Glyphs not saving correctly?
It's working, thank you very much for that
I noticed that when I open the ttf font in FontLab for some reason some of the glyphs are missing
But they render fine in my app, so that is not an issue for me. When I open the ttf in FontCreator everything looks fine too
I noticed that when I open the ttf font in FontLab for some reason some of the glyphs are missing
But they render fine in my app, so that is not an issue for me. When I open the ttf in FontCreator everything looks fine too
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- Moderator
- Posts: 11108
- Joined: Fri Oct 04, 2002 12:41 am
- Location: Bilthoven, The Netherlands
- Contact:
Re: Multi-Color Glyphs not saving correctly?
Thank you for letting us know. It is good to know FontCreator now behaves as expected.
For the next couple of days we will further test the new version, to ensure we didn't break anything while fixing this issue. If all goes well, we will officially release a new version next week.
For the next couple of days we will further test the new version, to ensure we didn't break anything while fixing this issue. If all goes well, we will officially release a new version next week.