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Won't add fonts to library if ANY are "corrupt"

Posted: Sun May 22, 2022 11:41 pm
by mshubes
While adding fonts to my library, one of the folders had a 0 fonts added to the library. But there were over 200 fonts in that folder. There were no error messages while adding the fonts to the library. Rather, MainType appeared to have added all fonts successfully.

I verified the font count on all the other folders, then tried to discover why one folder had ZERO fonts.

I divided the fonts in that folder into subfolders and added each separately. When one folder had 0 fonts added, I would break it down further into subfolders, thus narrowing down the location of the "bad" font.

I found it.

Shouldn't the software add all the "good" fonts and show errors for those it cannot add (and WHY it cannot add them, if possible)? If I had not noticed the font count was off so badly, I would not have known there was a problem.

P.S. The problem font was a Google font named "Play." It does not appear to be corrupt as Windows Font Viewer displays it just fine. (If you want to test why MainType will not allow it to be added to the library: https://fonts.google.com/specimen/Play?query=play)

Re: Won't add fonts to library if ANY are "corrupt"

Posted: Mon May 23, 2022 7:54 am
by Erwin Denissen
Thank you for reporting this issue; much appreciated!

We will look into this and hope to find a solution soon.

Re: Won't add fonts to library if ANY are "corrupt"

Posted: Sun Jul 17, 2022 2:56 pm
by Erwin Denissen
This is due to a bug in our software, the fonts are fine. We will soon release an update that should solve this issue.

Re: Won't add fonts to library if ANY are "corrupt"

Posted: Thu Jul 21, 2022 6:59 pm
by Erwin Denissen
This update should fix the issue:

MainType 11.0.0.1274 (64-bit)

Let us know your results.